Sunny Meadow
A rainbow, balloons and stamps to collect.
Every place from the playground, drawn in this world.
Inside Zana
Zana has three age groups. Each one has three illustrated worlds to choose from and its own set of games, so a two-year-old and a seven-year-old see different things. Here is exactly what is inside each.
Letter sounds and tracing, counting and numbers in order, colours, shapes, animal homes and sizes, memory and mazes, plus drawing, music and making up stories. Games grow through a few gentle challenge levels.
Children pick the world they like. The world changes the scenery and the names of places; the games inside stay the same.
A rainbow, balloons and stamps to collect.
Every place from the playground, drawn in this world.
Hop the stones and splash by the falls.
Sail to the islands and the lighthouse.
Grouped by what they practise. Each shows one thing a child actually does in it, how much reading it needs and how it grows. New to Zana? “Try it” asks you to create a free parent account first, then opens that game.
Letter Land · 3 challenge levels
Hear a letter, then find it among the others.
Practises recognising letters among others.
Story Tree · Free play
Pick who the story is about, where it happens, a problem and how it's solved.
Practises putting a story together: who, where, a problem and how it's solved, then a first try that doesn't work, and how the hero feels at the end (3–8).
At this age a short story ending with how the hero feels (picture faces).
Letter Land · Free play
Tap a letter to hear it and the sound words start with.
Practises letter names and the sounds they start.
Letter Land · Free play
A dot shows the way, then the child traces the letter with a finger.
Practises letter shapes and pencil control.
Story Tree · Free play
Read-aloud stories with choices about what happens next.
Practises listening, choices and what happens next.
Number Town · 3 challenge levels
“How many?” Tap each thing once as you count.
Practises counting objects one by one.
Number Town · 3 challenge levels
“Find 4!” Match the number to the amount.
Practises matching numbers to amounts.
Number Town · 3 challenge levels
Which number is missing from the train?
Practises putting numbers in order.
Number Town · 3 challenge levels
What comes next: counting on, counting back, then in 2s, 5s and 10s.
Practises number patterns: counting on, counting back, then counting in 2s, 5s and 10s.
Number Town · Free play
Trace the numbers 1 to 10, following the dot.
Practises writing numbers 1 to 10.
Animal World · 3 challenge levels
“Which one is bigger?” Then three animals, then real-life sizes.
Practises comparing sizes: two, then three, then thinking about real sizes.
Animal World · 3 challenge levels
Some animals are in the barn and its door shows how many. Count on from that number as you tap the ones outside.
Practises counting on: some animals are in the barn and its door shows how many; count on from that number as you tap the ones outside.
Puzzle Park · 5 challenge levels
Find the pairs; later, pair each animal with its home and with its written name.
Practises remembering where things are, then pairing each animal with its home and with its written name.
Color Garden · 5 challenge levels
Sort things by colour, into more groups as it grows.
Practises sorting by colour, into more groups as it grows.
Color Garden · 5 challenge levels
A parade of colours: what comes next, then what is missing.
Practises colour patterns: what comes next, then what is missing.
Puzzle Park · 5 challenge levels
Sort things into groups, then by more than one rule.
Practises sorting into groups, by more than one kind of rule.
Puzzle Park · 3 challenge levels
Look at the pattern: what comes next?
Practises what comes next.
Puzzle Park · 5 challenge levels
Hear a thing named, look carefully, and tap it.
Practises looking carefully and naming things.
Puzzle Park · 7 challenge levels
Follow clues from world to world to find something hidden.
Practises following clues one by one across the worlds: animal homes, counting, colours, shapes, letters, sizes and food, then two facts at once in every clue.
At this age one fact per clue.
Puzzle Park · 5 challenge levels
Place the animals so every row and column has one of each.
Practises reasoning step by step: one of each in every row and column.
Shape Park · 3 challenge levels
“Let's build a house!” Fit the shapes into the picture, then build it from its shadow.
Practises fitting shapes into pictures, then picking the right pieces, then building from a shadow.
Number Town · Free play
Steer along a road: read the signs, stop safely and collect what the route asks for.
Practises steering and watching ahead, reading signs, stopping safely, counting, and planning a route, over 120 levels in chapters.
At this age short, quiet routes: lanes, hops, stops and forks with picture signs; collect missions.
Shape Park · Free play
Tap a shape to hear its name and count its sides.
Practises shape names and sides.
Puzzle Park · Free play
“Put the pieces in the right places!” along a trail of jigsaws.
Practises putting parts together into a whole, along a 100-puzzle trail.
Puzzle Park · 5 challenge levels
“Find the way!”, then “Collect the star, then find the way!”
Practises finding a path, then planning a two-part route.
Art Studio · 5 challenge levels
Design a fish, then steer it on short sea adventures.
Practises building and designing, colours, patterns, looking carefully, remembering and how real fish live; then steering their own fish on sea adventures (eating, following a trail, hiding, bringing things home).
At this age short missions: eat, follow shells; generous reach, little darkness.
Art Studio · Free play
A drawing table with paints, stamps and stickers.
Practises free drawing, colours and stamps.
Color Garden · 5 challenge levels
“Find the red one”, then find it among look-alike colours.
Practises finding a colour among others, then among look-alike colours.
Animal World · Free play
A sound plays: “Who says this?” Tap the animal that made it.
Practises listening and animal sounds.
Color Garden · 6 challenge levels
Paint the flowers in the garden, then sort, follow patterns and plan a colourful garden.
Practises naming and matching colours, then sorting, patterns and planning a colourful garden.
Color Garden · Free play
Mix two paints and see what colour they make.
Practises what happens when paints mix.
Animal World · Free play
Tap an animal to hear its name.
Practises animal names.
Animal World · Free play
Tap a hiding place and an animal pops out with its sound and its name.
Practises cause and effect: tap a hiding place and an animal pops out with its sound and name.
Animal World · 3 challenge levels
Drag each animal to where it lives.
Practises where animals live.
Music Room · Free play
Play a xylophone and drums, follow a song note by note, or make a beat.
Practises rhythm, notes and following a tune.
At this age a four-step beat grid with three drums; Copy a beat with a hint.
Everyday House · 2 challenge levels
Pictures of a morning routine: what comes next?
Practises what comes next in a routine (first, next, then; morning to night), from pictures.
Everyday House · Free play
Tap things around the home to hear their names.
Practises everyday words around the home.
Everyday House · Free play
“Can you find the cup?” Tap it in the room.
Practises finding things by name.
Everyday House · 4 challenge levels
Put each thing where it belongs, then sort by more than one rule.
Practises sorting things where they belong, by more than one rule.
At this age where things belong, one rule.
Everyday House · 4 challenge levels
“It's raining! Pick two things that keep us dry.”
Practises choosing what's needed and planning ahead.
Ages are a starting point
A grown-up sets the age group and can change it, or turn on “Also show easier games”. Progress is kept either way.
Mistakes are part of play
A wrong answer gets a gentle nudge and another go. No buzzers, scores or red crosses.
No ads, no chat
Zana has no adverts and no way for children to message anyone. Drawings stay on the device.