Inside Zana

Every world and every game, before you play.

Zana has three age groups. Each one has three illustrated worlds to choose from and its own set of games, so a two-year-old and a seven-year-old see different things. Here is exactly what is inside each.

Find, count, sort and make

Letter sounds and tracing, counting and numbers in order, colours, shapes, animal homes and sizes, memory and mazes, plus drawing, music and making up stories. Games grow through a few gentle challenge levels.

  • Spoken prompts; very little reading
  • Challenges in sets of five
  • Wrong answers get a kind nudge

Three worlds for ages 3–5

Children pick the world they like. The world changes the scenery and the names of places; the games inside stay the same.

Sunny Meadow

A rainbow, balloons and stamps to collect.

Every place from the playground, drawn in this world.

Rainbow Riverlands

Hop the stones and splash by the falls.

  • Counting Falls · Number Town
  • Treehouse · Story Tree
  • Music Mill · Music Room
  • River Cottages · Everyday House
  • Letter Stones · Letter Land
  • Rainbow Garden · Color Garden
  • Shape Bridge · Shape Park
  • Paint Boathouse · Art Studio
  • Butterfly Meadow · Animal World
  • Raft Puzzles · Puzzle Park

Cloudberry Cove

Sail to the islands and the lighthouse.

  • Island Bridges · Puzzle Park
  • Shell Island · Letter Land
  • Story Boat · Story Tree
  • Seal Rock · Animal World
  • Lighthouse · Number Town
  • Shell Bandstand · Music Room
  • Beach Hut · Everyday House
  • Tide Pools · Color Garden
  • Driftwood Hut · Art Studio
  • Sandcastle · Shape Park

40 games for ages 3–5

Grouped by what they practise. Each shows one thing a child actually does in it, how much reading it needs and how it grows. New to Zana? “Try it” asks you to create a free parent account first, then opens that game.

Early reading

Find the letter

Letter Land · 3 challenge levels

Hear a letter, then find it among the others.

Practises recognising letters among others.

No readingTry it

Story Sparks

Story Tree · Free play

Pick who the story is about, where it happens, a problem and how it's solved.

Practises putting a story together: who, where, a problem and how it's solved, then a first try that doesn't work, and how the hero feels at the end (3–8).

At this age a short story ending with how the hero feels (picture faces).

A little reading · open-ended · a grown-up nearby helpsTry it

Letters

Letter Land · Free play

Tap a letter to hear it and the sound words start with.

Practises letter names and the sounds they start.

No readingTry it

Trace letters

Letter Land · Free play

A dot shows the way, then the child traces the letter with a finger.

Practises letter shapes and pencil control.

No reading · a grown-up nearby helpsTry it

Stories

Story Tree · Free play

Read-aloud stories with choices about what happens next.

Practises listening, choices and what happens next.

A little reading · a grown-up nearby helpsTry it

Numbers

Count

Number Town · 3 challenge levels

“How many?” Tap each thing once as you count.

Practises counting objects one by one.

No readingTry it

Match

Number Town · 3 challenge levels

“Find 4!” Match the number to the amount.

Practises matching numbers to amounts.

No readingTry it

Order

Number Town · 3 challenge levels

Which number is missing from the train?

Practises putting numbers in order.

No readingTry it

Number patterns

Number Town · 3 challenge levels

What comes next: counting on, counting back, then in 2s, 5s and 10s.

Practises number patterns: counting on, counting back, then counting in 2s, 5s and 10s.

No readingTry it

Trace numbers

Number Town · Free play

Trace the numbers 1 to 10, following the dot.

Practises writing numbers 1 to 10.

No reading · a grown-up nearby helpsTry it

Big & small

Animal World · 3 challenge levels

“Which one is bigger?” Then three animals, then real-life sizes.

Practises comparing sizes: two, then three, then thinking about real sizes.

No readingTry it

Count animals

Animal World · 3 challenge levels

Some animals are in the barn and its door shows how many. Count on from that number as you tap the ones outside.

Practises counting on: some animals are in the barn and its door shows how many; count on from that number as you tap the ones outside.

No readingTry it

Thinking & puzzles

Memory

Puzzle Park · 5 challenge levels

Find the pairs; later, pair each animal with its home and with its written name.

Practises remembering where things are, then pairing each animal with its home and with its written name.

No readingTry it

Sort colors

Color Garden · 5 challenge levels

Sort things by colour, into more groups as it grows.

Practises sorting by colour, into more groups as it grows.

No readingTry it

Parade

Color Garden · 5 challenge levels

A parade of colours: what comes next, then what is missing.

Practises colour patterns: what comes next, then what is missing.

No readingTry it

Sort

Puzzle Park · 5 challenge levels

Sort things into groups, then by more than one rule.

Practises sorting into groups, by more than one kind of rule.

No readingTry it

Patterns

Puzzle Park · 3 challenge levels

Look at the pattern: what comes next?

Practises what comes next.

No readingTry it

Find it

Puzzle Park · 5 challenge levels

Hear a thing named, look carefully, and tap it.

Practises looking carefully and naming things.

No readingTry it

Mystery trail

Puzzle Park · 7 challenge levels

Follow clues from world to world to find something hidden.

Practises following clues one by one across the worlds: animal homes, counting, colours, shapes, letters, sizes and food, then two facts at once in every clue.

At this age one fact per clue.

A little reading · a grown-up nearby helpsTry it

Animal grid

Puzzle Park · 5 challenge levels

Place the animals so every row and column has one of each.

Practises reasoning step by step: one of each in every row and column.

No readingTry it

Space & directions

Build

Shape Park · 3 challenge levels

“Let's build a house!” Fit the shapes into the picture, then build it from its shadow.

Practises fitting shapes into pictures, then picking the right pieces, then building from a shadow.

No readingTry it

Coin Drive

Number Town · Free play

Steer along a road: read the signs, stop safely and collect what the route asks for.

Practises steering and watching ahead, reading signs, stopping safely, counting, and planning a route, over 120 levels in chapters.

At this age short, quiet routes: lanes, hops, stops and forks with picture signs; collect missions.

A little reading · a grown-up nearby helpsTry it

Shapes

Shape Park · Free play

Tap a shape to hear its name and count its sides.

Practises shape names and sides.

No reading · open-endedTry it

Jigsaws

Puzzle Park · Free play

“Put the pieces in the right places!” along a trail of jigsaws.

Practises putting parts together into a whole, along a 100-puzzle trail.

No readingTry it

Maze

Puzzle Park · 5 challenge levels

“Find the way!”, then “Collect the star, then find the way!”

Practises finding a path, then planning a two-part route.

No readingTry it

Making & designing

Make a fish

Art Studio · 5 challenge levels

Design a fish, then steer it on short sea adventures.

Practises building and designing, colours, patterns, looking carefully, remembering and how real fish live; then steering their own fish on sea adventures (eating, following a trail, hiding, bringing things home).

At this age short missions: eat, follow shells; generous reach, little darkness.

A little readingTry it

Draw

Art Studio · Free play

A drawing table with paints, stamps and stickers.

Practises free drawing, colours and stamps.

No reading · open-endedTry it

Discovering

Find the color

Color Garden · 5 challenge levels

“Find the red one”, then find it among look-alike colours.

Practises finding a colour among others, then among look-alike colours.

No readingTry it

Animal sounds

Animal World · Free play

A sound plays: “Who says this?” Tap the animal that made it.

Practises listening and animal sounds.

No readingTry it

Paint the garden

Color Garden · 6 challenge levels

Paint the flowers in the garden, then sort, follow patterns and plan a colourful garden.

Practises naming and matching colours, then sorting, patterns and planning a colourful garden.

No readingTry it

Mix colors

Color Garden · Free play

Mix two paints and see what colour they make.

Practises what happens when paints mix.

No reading · open-endedTry it

Animals

Animal World · Free play

Tap an animal to hear its name.

Practises animal names.

No reading · open-endedTry it

Peekaboo

Animal World · Free play

Tap a hiding place and an animal pops out with its sound and its name.

Practises cause and effect: tap a hiding place and an animal pops out with its sound and name.

No reading · open-endedTry it

Animal homes

Animal World · 3 challenge levels

Drag each animal to where it lives.

Practises where animals live.

No readingTry it

Music & patterns

Music Room

Music Room · Free play

Play a xylophone and drums, follow a song note by note, or make a beat.

Practises rhythm, notes and following a tune.

At this age a four-step beat grid with three drums; Copy a beat with a hint.

No reading · open-endedTry it

Everyday life

My day

Everyday House · 2 challenge levels

Pictures of a morning routine: what comes next?

Practises what comes next in a routine (first, next, then; morning to night), from pictures.

No readingTry it

Explore the house

Everyday House · Free play

Tap things around the home to hear their names.

Practises everyday words around the home.

No reading · open-endedTry it

Find it

Everyday House · Free play

“Can you find the cup?” Tap it in the room.

Practises finding things by name.

No readingTry it

Tidy up

Everyday House · 4 challenge levels

Put each thing where it belongs, then sort by more than one rule.

Practises sorting things where they belong, by more than one rule.

At this age where things belong, one rule.

No readingTry it

Get ready

Everyday House · 4 challenge levels

“It's raining! Pick two things that keep us dry.”

Practises choosing what's needed and planning ahead.

A little readingTry it

Good to know

  • Ages are a starting point

    A grown-up sets the age group and can change it, or turn on “Also show easier games”. Progress is kept either way.

  • Mistakes are part of play

    A wrong answer gets a gentle nudge and another go. No buzzers, scores or red crosses.

  • No ads, no chat

    Zana has no adverts and no way for children to message anyone. Drawings stay on the device.

More questions in the FAQ